Delphinus is a new Packagemanager i have been working on for the past weeks. It runs on Delphi XE and Newer, directly from within your IDE.
During the last few days i changed a lot, and today i’ll show you the results.
I just finished a first version of an AsciiImage-Implementation for Delphi. It’s available on Github.
During this Article, I’ll show how to read some very basic information from Delphi’s DCP-Files. This includes name of BPL to link with, required DCPs and contained Units.
This is the first release of the D16SDK for Notch’s DCPU16. It implements an IDE, Debugger, Emulator and Pascal-Like compiler. Everything is still in heavy development but at a point to play with it.
Today i released version 0.5 of my Precompiler. The update includes: Bugfix: stringcontent is ignored now when parsing methodcontent. Its now possible to use single and/or multiline comments. You can now use private/protected/public to define the accessspecifiers as you do in C++ Implicit “this”. Inside a method, you no longer need to write “this” before […]
Today i finished V0.4 of my precompiler. Changes for V0.4: You can define Global vars You can define global function dummies You can define structs (its yet not possible to define values at the end) You can define (lazy) enums. You cant set custom values. Each value in an enum is unique New warnings for […]
For a long time, i did not update this site. But i want to reboot this Blog. My last project “Bombastic-Tournament” is currently on hold. Currently, I am working on some kind of precompiler for the LiteC compiler of 3DGamestudio. Project thread:GenesisPrecompiler(3DGamestudio-Forum) The download is currently not available, because the previous filehoster is not available […]
This week has been really short. Sadly nothing special to say. Just finished GUI and looking forward to progress faster next week. A new playtest should happen at the end of the next weke to test Fixes for Bomb kicking.
So, here we go. Another week is over. I’ll do those Weekly Updates regulary. My holidays are over and work started again, so time went short for relaxing and developing. I did my best and improoved some things(you might have read it in my tweets already). I fixed some Bugs with collision, and a few […]