Some time ago (haven’t I started another post like this recently?), I translated the C-Header files of LLVM to Delphi. Recently those were updated to support the most recent release of LLVM 10. When I say LLVM, I mean LLVM! Not the entire Clang toolchain, but the backend to write your own compilers. Initially, I […]
During the past few days, I worked on a long requested feature. It’s still rough and needs some more time but they are coming: per project(folder) installations, instead of globally. One thing I really wanted to get done for this feature, was a list of packages installed on a project directly visisble in the ProjectManager. […]
Some time ago, 8 years to be precise, i started writing my second softwarerenderer. When I had the basic implementation done, I put it down. Recently I gained interest in getting it to a more usable state. It’s still far from perfect, but compared to where it started, the Shaderpipeline is a lot more flexible […]
For a while now, the publishing procedure of a package on Delphinus required Authors to add a keyword to their readme. At the time, this seemed to be the only way for me, to incorporate the Github-API for querying a list of available packages. However this came with an unforeseen disadvantage.
Something that has been overdue for a very long time is the support for multiple licenses in a single package.
Happy new Yeaaa…. oh erhm… already July? Awesome party but very long hangover as it seems. So I am still here, Delphinus is still here and here comes a new update!
Finally, Delphinus supports Dependencies!
The commandline has finally arrived, and Dependencies are on their way
I think the time has come to let everyone (who is willing to participate) test out the commandline for Delphinus!
Here I am, back again. It’s been some time since i last posted here. Sorry for this. I am still here and i have something new for you!