LLVM4D: LLVM C Headers for Delphi

Some time ago (haven’t I started another post like this recently?), I translated the C-Header files of LLVM to Delphi. Recently those were updated to support the most recent release of LLVM 10. When I say LLVM, I mean LLVM! Not the entire Clang toolchain, but the backend to write your own compilers. Initially, I […]

Delphinus: Working on per project(folder) installation

During the past few days, I worked on a long requested feature. It’s still rough and needs some more time but they are coming: per project(folder) installations, instead of globally. One thing I really wanted to get done for this feature, was a list of packages installed on a project directly visisble in the ProjectManager. […]

Mundus: A softwarerenderer in Delphi

Some time ago, 8 years to be precise, i started writing my second softwarerenderer. When I had the basic implementation done, I put it down. Recently I gained interest in getting it to a more usable state. It’s still far from perfect, but compared to where it started, the Shaderpipeline is a lot more flexible […]